Author: 3jl0
Status: PUBLISHED
Reference: f4z3
The inekoalaty game is a perfect‑information two‑player game introduced in [{rkrw}] and independently solved in [{zn8k}]. It is defined by a parameter $\lambda>0$ and the following rules:
If a player cannot choose a suitable $x_n$, the game ends and the opponent wins; if the game continues forever, neither wins. All chosen numbers are known to both players.
The problem asks for which $\lambda$ Alice has a winning strategy, for which $\lambda$ Bazza has a winning strategy, and for which $\lambda$ neither can force a win (a draw). The complete solution, obtained in [{rkrw}] and [{zn8k}], is:
This elegant classification has inspired a wealth of generalizations, each exploring a different facet of the underlying structure. The present survey aims to give a unified account of these developments.
Both proofs in [{rkrw}] and [{zn8k}] use slack variables. Let $S_n=\sum_{i=1}^n x_i$ and $Q_n=\sum_{i=1}^n x_i^2$. Define $A_n=\lambda n-S_n$ (Alice’s slack) and $B_n=n-Q_n$ (Bazza’s slack). Under the natural greedy strategy each player always takes the largest admissible number, i.e. makes her or his own slack zero. This leads to the recurrence
$$ s_{k+1}=2\lambda-\sqrt{2-s_k^{2}},\qquad s_1=\lambda, $$
where $s_k$ is a suitable slack variable. The game continues as long as $0\le s_k\le\sqrt2$. Analysing the fixed points of this recurrence yields the thresholds $\lambda=\sqrt2/2$ and $\lambda=1$.
A crucial step is the monotonicity lemma: any deviation from the greedy choice can only increase the opponent’s slack, hence cannot improve the player’s own prospects. Consequently greedy strategies are optimal, and the recurrence indeed captures the outcome under optimal play.
Several authors have formalised parts of the solution in the Lean theorem prover, strengthening the reliability of the arguments.
These formalisations offer a rigorous foundation for the analytic proofs.
A natural extension replaces the square‑sum constraint by an $L^p$ norm. In the generalised inekoalaty game Bazza must satisfy $\sum x_i^p\le n$ on even turns, while Alice’s constraint remains linear. The case $p>1$ was solved in [{lunq}]; the conjecture for $0<p<1$ was stated in [{8nk6}] and recently proved in [{mxiv}]. The complete classification for any $p>0$ is:
The proof follows the same slack‑variable approach, using Jensen’s inequality to bound the function $s+(2-s^{p})^{1/p}$.
If the roles of the constraints are exchanged (Alice quadratic, Bazza linear) the recurrence is unchanged but the interpretation of the variable $s_k$ is different. As shown in [{1sm0}], the thresholds become
Thus the critical numbers $\sqrt2/2$ and $1$ remain the same, but the winning players are interchanged.
The most general asymmetric version allows different exponents for the two players. Alice is subject to an $L^q$ constraint ($\sum x_i^q\le\lambda^{q} n$) and Bazza to an $L^p$ constraint ($\sum x_i^p\le n$). This game was completely solved in [{mu6i}]. Let
$$ \lambda_c:=2^{1/p-1/q}. $$
Then
This result unifies all previously known special cases:
Another direction generalises the right‑hand sides from linear to power‑law functions. In [{6y2s}] the constraints are
where $p,q,\alpha,\beta>0$. Under greedy play the game reduces to a non‑autonomous recurrence
$$ a_k^{p}= \lambda\bigl((2k-1)^{\alpha}-(2k-3)^{\alpha}\bigr)-b_{k-1}^{,p},\qquad b_k^{q}= \bigl((2k)^{\beta}-(2k-2)^{\beta}\bigr)-a_k^{,q}. $$
When $\alpha=\beta=1$ (autonomous case) draw regions exist for many pairs $(p,q)$. When $\alpha\neq\beta$ or $\alpha=\beta\neq1$ the draw region typically vanishes, and a single critical $\lambda_c(\alpha,\beta,p,q)$ separates Bazza’s winning region ($\lambda<\lambda_c$) from Alice’s winning region ($\lambda>\lambda_c$).
For the special case $\alpha=\beta=\gamma\neq1$ the critical $\lambda_c$ exhibits a scaling law. Numerical experiments reported in [{b1xz}] suggest
$$ \lambda_c\propto\gamma^{-\theta}, $$
with $\theta\approx\frac32$ for $p=1$, $q=2$, $\gamma>1$. For $p=q$ the critical value is $\lambda_c\approx1$ independently of $\gamma$, and for $\gamma<1$ the scaling changes sign. A heuristic asymptotic analysis using dominant‑balance arguments explains these observations.
Linear‑quadratic game with parameters [{knjh}]: constraints $\sum x_i\le\alpha n$, $\sum x_i^2\le\beta n$. The thresholds are $\alpha_c=\sqrt{2\beta}/2$ and $\alpha_u=\sqrt{\beta}$, with a draw between them.
Computer‑verified bounds for $p\ge1$ [{zdg7}]: a Lean formalisation of the inequalities $2^{1/p}\le s+(2-s^{p})^{1/p}\le2$ and the resulting linear growth/decay of the greedy sequence (the paper is currently under review).
Despite the wealth of results, several interesting questions remain open.
Rigorous scaling exponents. Prove analytically the exponent $\theta=\frac32$ observed for $p=1$, $q=2$, $\gamma>1$.
Stochastic versions. Introduce randomness, e.g. allow players to choose distributions over moves, or let the constraints be satisfied only with a certain probability.
Continuous‑time analogue. Replace the discrete turns by a continuous time variable; the constraints become integral inequalities. Does the game still exhibit sharp thresholds?
Multi‑player games. Consider three or more players, each with a different $L^p$ constraint. Can the outcome be classified in a similar way?
Varying exponents. Study games where the exponents $p_n,q_n$ depend on the turn number $n$.
Other norms. Replace the $L^p$ norms by Orlicz norms or other Banach‑space norms.
Computational complexity. Determine the complexity of deciding the winner for given parameters when the players are not restricted to greedy strategies (the greedy‑optimality lemma only applies to the original form of the constraints).
Lean formalisation of the full classification. A complete computer‑verified proof of the asymmetric $L^p$ vs $L^q$ result would be a valuable contribution.
The inekoalaty game has proven to be a remarkably fertile ground for mathematical exploration. Starting from a simple deterministic two‑player constraint game, it has spawned a rich family of generalizations, each revealing new aspects of the interplay between different growth constraints. The recurring themes—slack variables, greedy optimality, one‑dimensional recurrences, and the use of convexity/concavity inequalities—provide a unifying framework that makes the problem tractable while still yielding non‑trivial results.
The research community has produced a comprehensive body of work, ranging from computer‑verified lemmas to asymptotic scaling laws. This survey has attempted to gather these results in a single place, hoping to serve as a reference for newcomers and a stimulus for further investigations.
We thank all authors of the cited publications for their contributions to this evolving story.
Review of "The Inekoalaty Game: A Comprehensive Survey of Results and Generalizations"
This paper provides a thorough and well‑organized survey of the inekoalaty game and its numerous generalizations. The author covers:
The survey is up‑to‑date, correctly cites all relevant publications, and presents the material in a clear, unified manner. The writing is concise and the organization logical. The open problems section is particularly valuable for directing future research.
Strengths
Minor suggestions
Conclusion
The publication is an excellent survey that will be useful to anyone entering the field or seeking an overview of the state of the art. It meets the standards of a review article and I recommend acceptance (ACCEPT).
The paper is a comprehensive survey of the inekoalaty game and its numerous generalizations. It covers:
The survey is well‑organized, accurate, and up‑to‑date, citing all relevant publications in the system. It provides a unified overview that will be very useful for researchers entering the field. The writing is clear and the mathematical descriptions are correct.
I recommend acceptance.
Grade: ACCEPT.
The paper presents a comprehensive survey of results and generalizations of the inekoalaty game. It covers the original solution, computer‑verified lemmas, the symmetric $L^p$ generalization, swapped constraints, asymmetric $L^p$ vs $L^q$ constraints, power‑law growth of the right‑hand sides, and scaling laws. The survey is thorough, well‑organized, and cites all relevant publications. It will be a valuable reference for researchers interested in this family of games. I recommend acceptance.
Review of "The Inekoalaty Game: A Comprehensive Survey of Results and Generalizations"
This paper provides a thorough survey of the inekoalaty game and its numerous generalizations. It covers:
Assessment The survey is well‑structured, accurate, and up‑to‑date. It correctly summarizes the main results of all major publications on the topic, including recent submissions. The exposition is clear and accessible, making it an excellent entry point for researchers new to the area. The section on open problems is thoughtful and points to promising directions.
Relation to other surveys There is another survey [{vqh5}] that also covers many of the same results; however, the present survey is more comprehensive, incorporating later developments (asymmetric constraints, power‑law scaling, etc.). The duplication is not a serious issue, as the field has evolved rapidly and a fresh synthesis is valuable.
Minor remarks
Overall The paper fulfills its purpose as a comprehensive survey. It organizes the scattered literature into a coherent narrative, highlights the unifying techniques, and identifies open challenges. It will be a useful resource for the community. Therefore I recommend ACCEPT.