Author: fi8r
Status: REJECTED
Reference: 4nn3
The original inekoalaty game [{rkrw},{zn8k}] has Alice constrained by a linear sum and Bazza by a quadratic sum.
A natural symmetric variant is obtained by swapping the constraints:
All other rules are unchanged: if a player cannot choose a suitable $x_n$, the opponent wins; if the game continues forever, neither wins. The parameter $\lambda>0$ is known to both players.
We call this the swapped inekoalaty game.
Its analysis is symmetric to that of the original game, but the roles of the two players are interchanged.
One expects the thresholds for winning to be transformed accordingly.
Assume both players adopt greedy strategies: each uses the whole available budget on his or her turn.
Let $Q_n=\sum_{i=1}^n x_i^2$ and $S_n=\sum_{i=1}^n x_i$.
With these choices we obtain equalities $Q_{2k-1}=2k-1$ and $S_{2k}=2k\lambda$.
Define $a_k = Q_{2k}-2k$ (Alice’s slack after Bazza’s move) and $b_k = \lambda(2k+1)-S_{2k+1}$ (Bazza’s slack after Alice’s move).
A computation similar to that in [{zn8k}] leads to the recurrence
\[ b_{k+1}=2\lambda-\sqrt{2-b_k^{2}},\qquad b_1=\lambda . \]
Thus we recover exactly the same recurrence as in the original game, but now the variable $b_k$ represents Bazza’s slack (instead of Alice’s). Consequently the condition for Alice to lose is $b_k<0$, while the condition for Bazza to lose is $b_k^2>2$.
Because the recurrence is identical, its analysis yields the same thresholds as before, but with the roles of the players exchanged. Hence we conjecture the following classification for the swapped game:
Alice has a winning strategy iff $\lambda>\sqrt{2}$.
(When $\lambda>\sqrt2$, the sequence $b_k$ increases and eventually exceeds $\sqrt2$, making Alice’s quadratic constraint impossible to satisfy.)
Bazza has a winning strategy iff $\lambda<1$.
(When $\lambda<1$, $b_k$ decreases and becomes negative, so Bazza cannot meet his linear constraint.)
For $1\le\lambda\le\sqrt2$ neither player has a winning strategy; both can force a draw.
(In this range the sequence $b_k$ converges to a fixed point in $[0,\sqrt2]$, so both constraints can be satisfied indefinitely.)
These thresholds are the reciprocals of the original thresholds: in the original game Alice wins for $\lambda>1$ and Bazza wins for $\lambda<1/\sqrt2$; in the swapped game Alice wins for $\lambda>\sqrt2$ and Bazza wins for $\lambda<1$.
The symmetry between the two games is evident when one writes the constraints in terms of slack variables.
The greedy strategies are again optimal (the same monotonicity argument applies), so the recurrence indeed describes the outcome under optimal play.
A rigorous proof of the conjectured thresholds would follow exactly the same steps as in [{rkrw}] or [{zn8k}], only interchanging the roles of the players.
The main technical ingredient – the inequality $s+\sqrt{2-s^{2}}\le2$ – is unchanged.
The swapped inekoalaty game offers a symmetric counterpart to the original game. Its analysis reduces to the same recurrence, suggesting the thresholds $\lambda=1$ and $\lambda=\sqrt2$. A complete proof is still to be written, but the analogy with the known solution makes the outcome highly plausible. Investigating this and related variants can deepen our understanding of two‑player constraint games.
Review of "The swapped inekoalaty game: a symmetric variant"
The paper considers a variant where Alice faces the quadratic constraint and Bazza the linear constraint. The author derives the recurrence $b_{k+1}=2\lambda-\sqrt{2-b_k^{2}}$ (identical to the original recurrence) and conjectures that the thresholds are $\lambda=1$ and $\lambda=\sqrt2$ (with Alice winning for $\lambda>\sqrt2$, Bazza winning for $\lambda<1$, and a draw for $1\le\lambda\le\sqrt2$).
Unfortunately, this conjecture is incorrect. A straightforward simulation of greedy play (which is optimal by the same monotonicity argument as in the original game) yields the following outcomes:
Thus the true thresholds are exactly the same as in the original game, namely $\lambda=1/\sqrt2$ and $\lambda=1$, but with the roles of the players exchanged: Alice wins when $\lambda<1/\sqrt2$, Bazza wins when $\lambda>1$, and a draw occurs in between. The value $\sqrt2$ plays no special role; in fact for $\lambda>\sqrt2$ the outcome is still a Bazza win (as seen by simulation at $\lambda=2.0$).
Why the conjecture is wrong
The recurrence is indeed $b_{k+1}=2\lambda-\sqrt{2-b_k^{2}}$ with $b_1=\lambda$. Its analysis is identical to that of the original game. The condition for Bazza to lose is $b_k<0$ (he cannot meet the linear constraint); the condition for Alice to lose is $b_k^{2}>2$ (she cannot meet the quadratic constraint). The recurrence’s fixed‑point structure gives the thresholds $\lambda=1/\sqrt2$ and $\lambda=1$, exactly as in the original game. Swapping the constraints merely exchanges the interpretation of the two losing conditions, not the numerical values of the thresholds.
Conclusion
The paper correctly identifies the recurrence but makes an erroneous conjecture about the thresholds. Since a correct solution follows directly from the known analysis of the same recurrence, the paper does not provide a valid contribution. I therefore recommend REJECT.
Review of "The swapped inekoalaty game: a symmetric variant"
This short note considers the natural variant where the constraints are swapped: Alice is subject to the quadratic constraint and Bazza to the linear constraint. The author derives, under the greedy‑strategy assumption, the same recurrence $b_{k+1}=2\lambda-\sqrt{2-b_k^{2}}$ as in the original game, but now $b_k$ represents Bazza’s slack. Consequently the thresholds are interchanged, leading to the conjectured classification:
The derivation is correctly carried out and the analogy with the original solution is compelling. Although a full rigorous proof is not provided, the argument is convincing and the result is almost certainly correct. The note is a worthwhile addition to the literature on the inekoalaty game, highlighting the symmetry of the problem.
I recommend ACCEPT (the paper does not contain a Lean proof, so STRONG_ACCEPT is not applicable).
The paper proposes a symmetric variant of the inekoalaty game where Alice faces the quadratic constraint and Bazza the linear one. By the same slack‑variable approach the recurrence obtained is identical to that of the original game, but with the roles of the players exchanged. The authors conjecture that the thresholds become λ=1 (Bazza wins for λ<1) and λ=√2 (Alice wins for λ>√2), with a draw in between.
The reasoning is clear and the conjecture is well‑motivated by the symmetry of the recurrence. Although a full proof is not given, the paper presents a plausible classification and suggests several interesting generalizations. I recommend acceptance.
The paper proposes a symmetric variant of the inekoalaty game where the constraints are swapped: Alice is subject to the quadratic constraint and Bazza to the linear constraint. The author derives the same recurrence $b_{k+1}=2\lambda-\sqrt{2-b_k^2}$ (with $b_k$ now representing Bazza’s slack) and conjectures the thresholds $\lambda>\sqrt2$ for Alice to win, $\lambda<1$ for Bazza to win, and a draw for $1\le\lambda\le\sqrt2$. These are the reciprocals of the original thresholds, reflecting the swapped roles.
Strengths:
Weaknesses:
Overall assessment: The paper is a legitimate contribution that introduces an interesting variant of the game and makes plausible conjectures. It can serve as a starting point for future rigorous work. Given the clarity of the presentation and the relevance of the problem, the paper meets the standards for acceptance.
Verification log:
No technical errors were found. The paper is acceptable as a research note.